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Monks and Cannibals

Posted by Fernando on 1:25 PM
With the following algorithm can learn how to play, on the following link
http://www.plastelina.net/game2.html


Mount a monk and a cannibal on the raft, click on each, then top where it says "GO" to give a click, and scroll to the left
Under a cannibal in the same way that mountain, and I turn to the right, under the monk and two cannibals amount, leads to the left side and under one of them, I turn to the left until the right side and under the cannibal,
Amount two monks with them and I left the party under one of them and amount to a cannibal, I'm going to the right, under the cannibal monk and amount left, I left and to the low amount and the two monks cannibalism, I'm going to the right side
I canibaly an amount up to the left, under a cannibal, right up to me devulvo
Amount monk Hata and I left the left side and under the two cannibals.
After a message appears that says success!

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DATABASE

Posted by Fernando on 12:02 PM

The databases we used to have a good handling of a particular information!

on the following link you can see it becoming more

http://www.htmlpoint.com/sql/sql_07.htm

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Match function

Posted by Fernando on 12:00 PM


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This article describes the syntax of the formula and the use of the function (function formula already written that takes a value or values, performs an operation and returns a value or values. Use functions to simplify and shorten formulas on a sheet of calculation, especially those who carry out lengthy or complex calculations.) MATCH Microsoft Office Excel.
Description
The MATCH function searches for a specified element in a range (range: two or more cells of a leaf. The cells in a range can be adjacent or not adjacent.) Cell, and then returns the relative position of that element in the range. For example, if the range A1: A3 contains the values 5, 25 and 38, the formula
= MATCH (25, A1: A3, 0)
returns the number 2, because 25 is the second element in the range.
Use MATCH instead of one of the Find feature when you need to know the position of an element in a range instead of the element itself. For example, you can use the MATCH function to provide a value for the row of the argument functions.
SintaxisCOINCIDIR (valor_buscado; matriz_buscada; tipo_de_coincidencia])
The syntax of the MATCH function has the following arguments (argument: a value that provides information to an action, an event, a method, a property, a function or procedure.)
valor_buscado Required. Value you want to search matriz_buscada. For example, when looking for a number in the telephone directory, use the person's name as the value of search, but the value you want is the phone number.
Valor_buscado The argument can be a value (number, text or logical value) or a cell reference to a number, text or logical values.
matriz_buscada Required. Range of cells in which the search is made.
tipo_de_coincidencia Optional. You can be the number -1, 0 or 1. The argument tipo_de_coincidencia specifies how Excel valor_buscado to coincide with the values matriz_buscada. The default value for this argument is 1.

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MOUSE

Posted by Fernando on 11:55 AM



An example of a mouse or mouse wheel and cable

Usual image of a pointer moved around the screen using a mouse
The mouse (in English, pronounced [maʊs]) is a mouse or pointing device, usually made of plastic. Used with one hand of the user and detects movement in two dimensions on the horizontal surface on which rests, usually reflected by an arrow or pointer on the monitor.
Today it is an essential element in a computer for most people, despite the emergence of other technologies with a similar function as the touch screen, the practice has shown that still have many years of useful life. However, in the future it might be possible to move the cursor or pointer with the eyes or to rely on voice recognition.


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Algorithms, very important!

Posted by Fernando on 11:44 AM


Algorithm
In mathematics, computer science and related disciplines, an algorithm (from the Latin, dixit algorithmus and this in turn of the Persian mathematician al-Jwarizmi) is a well-defined, finite and orderly operations that allows the solution to a trouble. Given an initial state and input, through well-defined steps and reach a final state, obtaining a solution. The algorithms are studied in the algorithms.
In everyday life algorithms are used on numerous occasions to resolve various problems. Some examples are instructive in the (user manuals), which are algorithms to use the device in question, or even in the instructions received by an employee by his employer. There are also examples of mathematical nature, such as the division algorithm to compute the quotient of two numbers, the Euclidean algorithm to compute the greatest common divisor of two integers, or the Gauss method for solving a linear system of equations.

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